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So when this game, ToeJam & Earl: Back in the Groove was announced, I wasn’t sure what we’d get. It didn’t work and wasn’t particularly fun to play. There’s also the third game that released on the original Xbox which was a somewhat poor attempt at going back to the first game’s formula within a 3D platforming space. The first game spawned a sequel on the same platform, which I remember being solid but at the same time the switch to a more traditional 2D platformer wasn’t what I wanted. I don’t know that I ever finished the original ToeJam & Earl, but I played it a lot. A top-down isometric 2D game where you wandered about stages collecting presents, avoiding weird enemies, sneaking up on an unsuspecting Santa Claus, and collecting spaceship parts. For me, there was nothing else like it at the time. Thankfully, it was also one of the few instances where buying a game based on the cover art actually worked out in my favor. It looked weird, it looked cool, and I wanted to play it. ToeJam & Earl was one of the better examples of being sold on a game based solely on cover art and back of the box screenshots. When I played the original ToeJam & Earl on the Sega Genesis nearly three decades ago, I had no idea what a “roguelike” even was.
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